February 12th, 2013 by Eddie Sullivan

In response to many requests, I have created an Android App version of my popular Chorderator guitar chord lookup tool. This is a quick app that lets you look up any guitar chord you can think up, in any tuning. Many tunings come preprogrammed, including guitar standard, dropped D, mandolin,bass guitar, and banjo. Or you can add your own custom tunings. You can listen to each chord shape.

And NEW to the Android App, you can batch up a collection of chords into “Chord Sheets.†So, for example, if you’re learning a song you can save all the chords for that song into a sheet, which you can share by email or text message.
The App is completely free while it is in its Beta stage. Eventually there will be a free version and a pay version. For now, why not head on over to the Google Play Store and give it a download!
July 22nd, 2011 by Eddie Sullivan
By some measures, Django is still shiny and new. Originally created in 2003, it’s newer than my car. A house built that year would be considered pretty much fresh from the oven. A baby born in ’03 would be just entering sixth grade now. But by Internet time, it’s been around practically forever. Especially because Django has been under constant development for that whole time.
The fundamental concepts and philosophy of Django have not changed much, but there have been significant features added and modifications made to the way many components work. This is especially noticeable to those of us who have been using it since its early beta days. While I didn’t agree with every change as it was made (auto-escaping in templates, for example), in general Django has clearly been getting steadily better.
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May 17th, 2011 by Eddie Sullivan
Don’t mix user-uploaded content with site-specific content with Django admin content.
This is a simple one, but I have seen projects where this was not followed, and the result was a real mess. so please, please, please do not mix your media!
There are (at least) three types of content that we can think of as “media” in a Django project: There is the Django admin media – the CSS files, images, and JavaScript that come with Django itself for use in the admin interface. Then there is your own static media that you use to style your site. And finally, there is user-uploaded content – things like profile pictures and so on. I recently took over a project where all three were in the same directory. I nearly wept.
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May 10th, 2011 by Eddie Sullivan
This is the second in my series that I am calling “Eddie’s Practices” for Django, in which I present tips and tricks that I have gleaned over the years of working with the Django web application framework. If you haven’t seen Eddie’s Django Tip #1: Choose Names Carefully, why not take a look at it now?
Today’s tip is:
Don’t Get Trapped in the Django Universe
One of Django’s strengths is its “batteries included” approach. It provides for free many of the features you would normally have to write from scratch or cobble together from disparate sources. Some examples are the authentication system, the administrative interface, and the templating system. These are wonderfully useful, and they often work together in ways that separately developed libraries can not. However, not every part of Django will fit your needs all the time. Choices were made in the design of Django, and those aren’t always the same choices you would have made.
Fortunately, another strength of Django is its modularity. It is very easy to unplug one of its built-in features and plug in your own or someone else’s. I’ll go through some of the Django features that you may want to consider replacing or eliminating.
The important point I want to emphasize is that there is nothing unclean or dangerous about doing this. It’s your site, you’re the boss of Django, and you should only use the parts of it that you need. I think the creators of Django would agree with me.
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May 3rd, 2011 by Eddie Sullivan
Why “Eddie’s Practices?”
Django has become one of the more popular web frameworks out there. I have been lucky enough to have worked with it for many years, starting in its early beta stages. I’ve used it to create many web applications on my own, and I’ve worked on many apps that were originally created by others.
As in most development environments, there are certain common issues that pop up again and again. Over the years, through trial and error, talking to other developers, and a lot of hard thinking, I’ve come up with some general approaches to many of these issues.
I have gotten a great response to my previous posts about Django, so I decided to create a new series of posts, dealing with these tips and techniques. I wouldn’t have the hubris to call these “best practices,” because that would imply that my way is best for all developers. So I’ll just go with “Eddie’s Practices.” These are things that work for me, things I wish people had told me when I was starting out. I hope they work for you, too. Mileage may vary, as they say.
Tip #1: Think hard about what to name your project and your app.
We’ll start with a basic one, but one that seems to come up over and over. When you get started with Django, you create a “project,” and then within that project you create an “app.” You need to come up with names for both of them. This may seem a trivial point – surely an app by any other name would be just as enterprisy. But it can affect your future development in unexpected ways.
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April 22nd, 2011 by Eddie Sullivan
Apple recently announced that they will be offering a “Music in the Cloud†service, whereby users can upload their music library to a server and access it from anywhere with an internet connection.
My first thought was, “So what?†but then I read that Google is also working on a similar service, and in fact the two companies were in a race to see who could launch it first. So apparently two of the smartest companies out there think this is a good idea. Given Apple’s recent track record, I’m going to guess it’s a good bet.
While I believe them that it’s a good idea, I will never use it, and I would never have thought of it. Why not? Because I don’t need it. I have my ten-dollar-a-month Dreamhost account on which I host this website and a bunch of others. My account was granted unlimited storage for life to make up for some billing mix-up a couple years back, so all I need is rsync, ssh, and a couple Perl scripts and I can have the same functionality without the privacy concerns of using Apple or Google’s service. If I want a slick streaming web interface, well that’s easy with some Django-based magic and an open-source Flash media player – I can even customize its source code! So why would anyone need a third-party music streaming service?
What’s that? You mean not everybody knows Perl? Not everybody manages web apps for a living? Not everybody cares about privacy?
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April 15th, 2011 by Eddie Sullivan
The Wall Street Journal recently published an online article headlined Mobile App Talent Pool Is Shallow. In this article, Joe Light discusses the problem that a lot of Smartphone app companies think they have: they believe there are not enough engineers with experience developing software for mobile applications.
A software developer reading that article may jump at the perceived opportunity: Hey, I better learn iOS, or Android, or Windows Phone 7, or something! A recruiter reading that article may experience a feeling of dismay: Crap, there’s nobody who can do what we need doing! They would both be wrong.
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September 28th, 2010 by Eddie Sullivan
I have previously written about the Scopa game I developed for Facebook. Well, I became frustrated with the technical limitations of the Facebook canvas platform, and decided to move it off of Facebook onto its own site. So now you can practice your Italian and learn a new card game at www.playscopa.com. You can still log in with your Facebook account, though.
If you’ve never heard of Scopa, it’s a fun Italian card game for two or more people. You can play with one of two gorgeous Italian decks of cards or a standard American deck with the face cards removed. There is a section on the site where you can learn how to play Scopa as well. You can practice by playing against the computer, and the game also has a “beginner†level where the computer will give you hints about what moves you can make next.
For my technical audience, the site is implemented in Python and Django on the back end. The game play is completely handled in HTML and JavaScript, using the Comet technology for real-time player-to-player communication. The back end server is my custom-built Sully Server (soon to be released as open-source).
Enjoy, and go play Scopa!
July 7th, 2008 by Eddie Sullivan
I have written two previous articles about how I edit Django template files in Emacs and XEmacs.
Here is
How
I edit Django templates. And here
is More
on editing Django templates in XEmacs. Here today is another
little tip that can be used in conjunction with those two other
posts or independently.
Django templates involve a lot of punctuation. Between the angle
brackets and slashes of HTML and the curly braces and percent
signs of the Django template language, it’s enough to make your
pinky fingers hurt just thinking about it. Therefore any little
trick to reduce some of this typing burden can be
helpful. Presented here is some Emacs Lisp code to provide
auto-closing of Django template tags. So even if you still have
to type things like curly-brace percent-sign space ifequal blah
blah2 percent-sign close-curly-brace, you won’t have to type the
{% endifequal %}. (Of course, if you’re using
the abbrev tips I gave previously, you won’t even need
to type the opening tag very often, but sometimes you still do.)
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June 22nd, 2008 by Eddie Sullivan
Air travel is in a downward spiral. Not literally of course, but
clearly and consistently, and everybody knows it. The airlines know
it, the airline employees know it, travel agents found out a while
ago, and consumers sure as Hell know it. There are a lot of reasons
for it, but this post talks about just one: Expedia.com.
Airlines claim the degradation in quality comes from increased
competition. They say they are forced to cut corners and reduce
features in order to stay competitive. Does this make sense?
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